1 Year Diploma Course: 3D Modeling & Game Art with Unreal

3D MODELLING AND GAME ART

12 Month Full-Time | Diploma

Establish strong fundamentals in 3D Design & Development for Entertainment Industry

Ranked Top 6 Worldwide for Production Excellence in Mobile Game Development (Rookies 2024)

Game Art Diploma in Singapore

Kickstart your creative journey in the gaming industry.
The Game Art Diploma at MAGES Institute Singapore equips aspiring artists with the technical and artistic skills needed to succeed in the global game design and development field.

What is the Game Art Diploma?

The MAGES Game Art Diploma is a comprehensive 12-month program that combines creativity, technology, and production knowledge. Students learn every stage of game art — from character modeling and animation to environment design and visual storytelling — through practical, industry-focused training.

What You’ll Learn

  • Game art fundamentals and visual design principles
  • Character design, modeling, rigging, and texturing
  • Lighting, animation, and level design for games
  • Environment art and prop creation for immersive worlds
  • Game development pipelines and production workflows
  • Sound design and gameplay aesthetics

Students also gain exposure to industry-standard tools such as ZBrush, Maya, Photoshop, and Unity — essential for modern game production.

Real-World Learning Experience

At MAGES, students work on hands-on projects that mirror real studio environments. You’ll create original characters, props, and game environments while building a professional portfolio reviewed by industry experts.

By the end of the program, you’ll graduate with an industry-recognized diploma and a polished portfolio — your gateway to a creative career in game art, animation, or digital design.

Game Art Institute – Learn, Create, and Launch Your Career

The Game Art Institute at MAGES offers a specialized learning experience designed to help students master digital art and game creation from the ground up.

Program Overview

  • Duration: 12 months
  • Location: MAGES Institute of Excellence, Singapore
  • Focus: Game Art, 3D Modeling, ZBrush, and Game Production

You’ll learn from professional artists and receive one-on-one feedback to refine your craft – preparing you to enter the digital art industry with confidence.

Career Opportunities

Graduates can pursue roles such as:

  • 3D Artist / Character Artist
  • Environment Artist
  • Game Art Designer
  • Digital Sculptor
  • Concept Artist

With Singapore’s thriving gaming and digital entertainment ecosystem, MAGES graduates are well-positioned for success in both local and global studios.

Illustration Art for Game Design

Where art meets storytelling.
The Illustration Art Course at MAGES Institute Singapore helps aspiring artists master the craft of visual storytelling for video games. This program focuses on developing digital painting, concept art, and texturing skills that bring games to life.

What You’ll Learn

  • Drawing and visual composition for characters, environments, and props
  • Digital painting and texturing techniques
  • Concept art development for games
  • Creating cohesive visual assets compatible with Unity and other engines

Students gain practical experience in designing high-quality illustrations that enhance both gameplay and narrative. You’ll learn how to create visually striking, story-driven game assets optimized for interactive environments.

Why Study Illustration Art at MAGES?

  • Industry-oriented curriculum designed for gaming and digital media
  • Hands-on training with professional art tools and workflows
  • Expert guidance from working artists and designers in Singapore
  • Opportunity to build an impressive digital portfolio

Whether you aim to design fantasy worlds or craft compelling characters, this course will help you transform your ideas into stunning visuals for games and interactive media.

Why Choose MAGES Institute Singapore?

  • Located in the heart of Singapore’s creative and tech hub
  • Small class sizes with individual mentorship
  • Access to cutting-edge software and studios
  • Strong industry connections and internship opportunities
  • Globally recognized programs in Game Art, Game Design, and AR/VR

PROGRAM OVERVIEW

Modern game art pipelines demand assets that are optimized, engine-ready, and built for real-time environments. This diploma equips students with the skills to create high-quality characters, props, and environments using industry-standard workflows, including digital sculpting, 3D modeling, texturing, and photogrammetry.

 

Students gain hands-on experience integrating their assets into Unreal Engine, preparing a real-time portfolio that reflects professional production standards. The curriculum also includes exposure to 3D printing workflows and real-time animation import, allowing students to present their creations with movement and in-engine visual fidelity.Delivered in a studio-simulated environment, this 12-month program develops both creative capability and technical fluency.

 

Graduates will be equipped to enter the industry with a portfolio that not only showcases their artistry, but proves their readiness for real-time game development pipelines.

DURATION: 12 Months (Full-Time)

International Students are only offered Full-Time program.

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

MODE OF DELIVERY: Classroom. Learners are not allowed to switch Modes after program commencement.

NOTE: A Pass in all Modules within the maximum study period is required for Graduation.

SOFTWARE TAUGHT: Open Office | 3Ds max | Substance Painter |  ZBrush | Marmoset | Unreal Engine

HARDWARE REQUIREMENTS: Windows Laptop with a Minimum of i7 (13th Gen) Processor or Ryzen 7, 16 GB RAM (32 GB recommended), RTX 2060 or above, 500GB SSD (1TB recommended), Drawing Tablet (Wacom One recommended)

MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures & Practical (Hands-on Application), Project-based Assessment for all modules

12 MONTH PROGRAM

GRADUATE WITH AN INDUSTRY-STANDARD PORTFOLIO

GAME ART FUNDAMENTALS

Term 1, builds core skills in visual design and 3D modeling. Students explore sketching and digital painting to develop visual clarity, then use modeling tools to create and texture game-ready props. Photogrammetry adds real-world capture methods, as students produce 2D and 3D work grounded in early game art workflows.

 

Skills & Topics Explored

  • Visual Development + Sketching for 3D
  • Observational Drawing + Perspective Studies
  • Digital Painting Basics (Photoshop)
  • 3D Modeling + Low-Poly Asset Creation
  • UV Mapping + Texture Painting Fundamentals
  • Introduction to Game Asset Workflows
  • Photogrammetry Capture + Cleanup (Value Add)
  • Studio File Management + Intro to Real Time 3D Pipeline

GAME SYSTEM & PLATFORMS

In this term, Students develop character and environment assets through sculpting, modular modeling, and real-time texture workflows. A 3D printing process extends sculpted work into physical form. Assets are assembled in Unreal Engine with lighting and performance in mind, reinforcing production practices such as baking, scale management, and style consistency within a brief.

 

Skills & Topics Explored

  • Character Form Study + Stylization Principles
  • Environment Modeling + Modular Asset Design
  • High-Poly Sculpting (ZBrush) + Detail Refinement
  • 3D Printing Workflow (Character Head) (Value Add)
  • Environment Assembly + Real-Time Lighting in Unreal Engine
  • File Prep + Asset Integration for Game Pipelines

GAME ART PRODUCTION STUDIO

In this term, Students refine and assemble their assets in a studio-style environment using real-time workflows. Assets are optimized and integrated in Unreal Engine with lighting, real-time animation import. Projects emphasize presentation, scene composition, and polish—resulting in portfolio-ready work that demonstrates technical fluency and readiness for real-time production environments.

 

Skills & Topics Explored

  • Studio Pipeline Simulation + Review Workflow
  • Asset Optimization + Integration in Unreal Engine
  • Real-Time Animation Import + Timing Adjustment (USP)
  • FX & Post-Processing Techniques (Niagara, Materials)
  • Lighting + Cinematic Camera Sequencing (Unreal Engine)
  • Scene Composition + Portfolio Presentation Polish
  • Industry-Ready Export Formats + Showcase Building
    Articulating Work for Review + Critique Sessions

INSTRUCTORS

Kingston Chan is a Concept Development Artist, Art Director, and Educator with over two decades of experience in games, movies, animation, and art production design. Kingston commenced his role as an educator in 2005 when he was invited to develop curriculums for game art, conceptual design, and digital painting at top schools in the field, eventually serving as Senior Art Director at FZD School of Design for the past 14 years. Previously, Kingston has worked extensively in Japan as a Game Artist at SEGA Co. and Koei Tecmo. Upon returning to Singapore, he was appointed as Art Lead at several local game companies to set up next gen 3D pipelines. Kingston believes in the importance of learning art fundamentals and design problem solving, especially in our world of everchanging technology. His broad industry expertise combined with a persistent curiosity in new technologies and work processes shows his dedication in advancing our next generation of artists and designers.

Kingston Chan, a Concept Development Artist and Art Director with 20+ years of experience, is also an Educator. He formerly served as the Senior Art Director at FZD School of Design.
With a background in SEGA Co. and Koei Tecmo, he’s committed to nurturing creative talent by emphasising art fundamentals in our tech-driven world.

Kingston Chan

Head of Art Department | Program Director

Justin is a Master's Degree holder in Game Arts and Design from University of Hertfordshire with 7 years of working experience in the Creative Industry as a CG/3D Artist. He has also worked on a wide repertoire of projects with international renowned brands such as Japan Digital Entertainment (SGames), SAF and other Singapore Government linked companies in making 3D assets. With a passion to teach, Justin aims to inspire future artists to explore and expand the horizons of what is possible.

Justin is a Master’s Degree holder in Game Arts and Design from University of Hertfordshire with 7 years of working experience in the Creative Industry as a CG/3D Artist. He has also worked on a wide repertoire of projects with international renowned.

Justin Ho

Lecturer

Damien Soh is a visual artist based in Singapore, specializing in digital illustration. His versatile skill set also extends to freelance work for multinational corporations like Unilever, encompassing roles in visual development and art direction. Having worked as the lead illustrator for the short animation “Pagoda of Peril” for Universal Studios Singapore in 2018, Damien recently made his solo exhibition debut with "The Banquet" at Art Outreach Singapore, hosted at Gilman Barracks.

Damien Soh is a visual artist based in Singapore, specializing in digital illustration. His versatile skill set also extends to freelance work for multinational corporations like Unilever, encompassing roles in visual development and art direction. Having worked as the lead illustrator for the short animation “Pagoda of Peril” for Universal Studios Singapore in 2018, Damien recently made his solo exhibition debut with “The Banquet” at Art Outreach Singapore, hosted at Gilman Barracks.

Damien Soh

Lecturer

Alvin brings a wealth of expertise and teaching experience in the field of digital arts, with over 4 years of dedicated commitment to guiding students in their creative journeys. His extensive background as a Lead Modeller/3D Artist and Senior Lighter for studios, where he contributed to the production of short films and TV series, has honed his skills in delivering high-quality visual experiences.

Alvin offers abundant proficiency and 4+ years of teaching digital arts. His role as Lead Modeller/3D Artist and Senior Lighter enriched his skills, cultivated during the creation of short films and TV series. This background aids him in delivering top-tier visual experiences while mentoring students in their creative paths.

Alvin Gan

Lecturer

Banya has worked since 1995 and is active in the education sector since 2005. Banya is extremely skillful and knowledgeable. He knows a lot of shortcuts and techniques from his years of being in this industry. His expertise is in 3D modeling, texturing & Animation: 3DS Max, Maya & Substance Painter, Digital Sculpting: Zbrush & Mudbox, CAD software: AutoCAD, Revit, Digital Painting & post-production: Photoshop, Post Production for Animation: AfterFX, Premier, Traditional 3D Sculpting, Traditional 2D Drawing & Painting.

Banya has worked since 1995 and is active in the education sector since 2005. Banya is extremely skillful and knowledgeable. He knows a lot of shortcuts and techniques from his years of being in this industry.

His expertise is in 3D modeling, texturing & Animation: 3DS Max, Maya & Substance Painter, Digital Sculpting: Zbrush & Mudbox, CAD software: AutoCAD, Revit, Digital Painting & post-production: Photoshop, Post Production for Animation: AfterFX, Premier, Traditional 3D Sculpting, Traditional 2D Drawing & Painting.

Banya Tungprasert

Lecturer

Rajesh Chakravarthy has worked in digital art and design for the past 18 years (stationed as an educator within various creative media and tech schools for 9 of those years) and is a veteran AR/VR developer and an Unreal Engine Authorised Instructor.  His leadership has led many students to successful careers within prominent companies around the globe. Rajesh’s research and hard work has made great strides in Augmented and Virtual Reality, as he intersects design, technology, and business through his many ventures in prototyping and education.

With more than 18-year background in digital art, Rajesh Chakravarthy, an AR/VR expert and authorized Unreal Engine Instructor, spent 9+ years as an educator. His leadership resulted in students securing roles in global companies.
Rajesh’s pioneering work in AR/VR, blending design, tech, and business, is evident in his prototyping and educational endeavours.

Rajesh Chakravarthy

Academic Director | Unreal Engine Authorised Instructor

ArtStation

Where creativity meets industry excellence—explore cutting-edge concept art, 3D designs, and entertainment visuals from Singapore's top-ranked creative media school.

ADDITIONAL INFORMATION

UPCOMING INTAKES

23 Feb 2026

Full-Time

ENTRY REQUIREMENTS

Minimum Age:  16 years old or above (based on date of birth) at point of start class.

English Proficiency:

Local students:

  • GCE ‘O’ Level English – Requires a minimum of C6 English grade
  • Pass interview with the Academic Director and assessment by Academic Board (if student does not
    meet the above English requirement.

International students:

  • IELTS 5.5
  • Minimum of 10 years senior high school education where the medium of instruction is English with
    minimum score of 65% in English.

Mature Candidates Entry
Applicants must be at least 30 years of age with 8 years working experience

PROGRAM FEES

(Incl of 9% GST)

International Students

SGD 22,113.92

Singapore Citizens & PRs

SGD 19,061.92

FAQs

What are the career options available for a 3D Game Artist or 3D Modeler?

As a 3D Game Art graduate, you’ll be ready for exciting roles such as:

  • Character Artist – Design and model unique game characters.
  • Environment Artist – Create immersive game worlds and settings.
  • Prop Artist – Build in-game assets like weapons, tools, and vehicles.
  • 3D Animator – Bring characters and objects to life through motion.
  • Texture Artist – Add surface details, colors, and realism to models.

These roles are in high demand across game studios, animation houses, and AR/VR companies—offering creative and rewarding career paths.

What should I do to become a 3D Game Artist or 3D Modeler?

To become a 3D Game Artist or 3D Modeler, you can:

  • Start learning drawing and design basics.
  • Use software like Blender or Maya.
  • Join a course to learn skills step by step.
  • Practice a lot by making your own 3D models.
  • Make a portfolio to show your best work.
  • Keep learning from games and other artists.
  • Just stay creative and keep improving—you’ll get there!

Does just getting a certificate matter, or is there more to becoming a good 3D Game Artist or 3D Modeler?

In 3D game modeling, skills and experience matter more than just a certificate. Focus on mastering key tools like ZBrush, Maya, Blender and Unreal Engine, and build a strong portfolio with 3–5 polished projects.
Real-world exposure through internships, freelance work, and game jams is essential. Stay curious, keep learning, and be open to feedback—these are the traits studios look for.

How can I get helpful feedback to make my portfolio better?

As you develop your skills in 3D Game Art, it’s important to build a strong portfolio with 3 to 5 high-quality pieces showcasing your range—such as characters, props, and environments. We encourage you to explore different styles and focus on both technical and creative strengths. Seeking feedback from industry professionals on platforms like ArtStation or at meetups will help you refine your work.
Remember, your portfolio should evolve with you—keep it updated as you grow.

How can I get real-world experience in 3D game modeling?

Classroom learning is just the start—real growth happens through hands-on industry exposure. We encourage students to explore:
Internships with studios like Bandai Namco for real project experience and mentorship.
Entry-level roles (e.g., junior modeler, asset artist) to work alongside professionals.
Freelance projects via platforms like ArtStation and Upwork to build client-ready skills.
Game Jams for fast-paced, collaborative experience that sharpens creativity and teamwork.
These experiences help you apply your skills, build a professional portfolio, and become truly industry-ready.

What is the admission process?

  • Connect with a Course Advisor – We’ll help you choose the right program and explain the requirements.
  • Submit Your Application – Fill out the form and share your documents (ID, photo, transcripts) and submit the Art Test.
  • Receive Offer Letter – If eligible, you’ll get an official offer.
  • Confirm Your Spot – Accept the offer and proceed with enrollment.

Few more steps for International Students:

  • Student Pass Application – We’ll help you apply for your Student Pass.
  • Complete Enrollment – Once your pass is approved, confirm your spot to begin your learning journey.

What are the available payment options?

You can pay your fees using a credit or debit card, bank transfer, cheque, or PayPal—whichever is easiest for you. If you need any help, our team is here to assist you.

Will you help with job placements after the course

At MAGES, we equip you with everything you need to launch your creative career—from expert mentorship and career guidance to professional portfolio development. You’ll graduate with industry-ready skills and a strong portoflio that helps you stand out when applying to studios or taking on freelance opportunities.

 

What skills and experience do I need to become a 3D game artist or 3D modeler?

To become a 3D Game Artist or 3D Modeler, you need:

  • Basic drawing and design skills – to understand shapes and forms
  • Knowledge of 3D software – like Blender, Maya, or ZBrush
  • Understanding of game engines – such as Unity or Unreal Engine
  • Good sense of detail and creativity
  • A strong portfolio – showing your best work and personal projects
  • You don’t need to be perfect to start—just passion, practice, and willingness to learn!

Who should apply for this program & how?

If you’re creative, love games, and want to build characters, environments, or props for video games—this program is for you!
Getting started is easy: just fill out the form on this page and hit submit (it takes only 2 minutes).

Our Course Advisor will then reach out to guide you through the next steps.

 

Got questions? We’re happy to help!

SPEAK TO AN ADVISOR

Need guidance or course recommendations? Let us help!

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