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OUR PROGRAMMES

Explore your creativity and build your career!

Game
Technology

Serious about Games? Master Unity & Unreal Game Engines

Game Technology

Game Art

Produce Professional Game Model Renderings & Breakdowns

3D Animation / VFX

Immerse yourself in the art and science of visual storytelling.

Motion Graphic
Design

Learn the magic of post-production, bring your visuals to life

Concept Art

Bring stories to life by designing novel characters and worlds.

Virtual & Augmented
Reality

Create cutting edge solutions with Virtual &Augmented Reality.

Why
MAGES?

Learn from expert
Learn from experts with
industry experience
Hands-on learning
Hands-on learning with
unique teaching methods
Instructors
Instructors provide
personalized attention to
individual students
success
We believe in success
through creative and
professional excellence

STUDENT ARTWORK

GAMES BUILT BY
OUR STUDENTS

COMPANIES HIRING OUR GRADUATES

Through hard work and diligence, many of our students have excelled and achieved their dreams.
They now work in some of the top studios around the globe.

  • WEI JINGSHEN

    (Specialist Diploma in Game Design & Enterprenuership)

  • KARTHIK SEKAR

    (Post Graduate Diploma in Game Design)

  • ZHOU WAN YI

    (Diploma in Animation)

  • WEI CHEN

    (Specialist Diploma in Game Design & Enterprenuership)

  • ANANDA YOGESH

    (Diploma in Animation)

  • KORHONEN KAARLO SAKARI

    (Advanced Diploma in Game Design)

  • JALAKAM SRINIVAS

    (Post Graduate Diploma in Game Design)

  • HEIN HTET AUNG

    (Advanced Diploma in Animation)

  • WONG HON FATT JEFFREY

    (Specialist Diploma in Game Design & Enterprenuership)

  • YEO HOE HIONG

    (Diploma in Animation)

OUR FACULTY

A unique learning experience combining academic leadership and first-hand experience from world-class educators.

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Rajesh Chakravarthy

ACADEMIC DIRECTOR at MAGES Institute of Excellence
Master of Arts (Department of Visual Arts), Savannah College of Art and Design, USA

Mr. Rajesh is working in the education, animation and digital design field for the past 16 years, with more than five years of educational experience with film and creative media schools. As a lead lecturer in US institutes, Rajesh has successfully trained students for employment in animation and creative arts industry for companies such as Electronic Arts, Bungie Studios and Gulfstream Aerospace. Some institutions he has lectured in include, Career Education Corporation in Orlando, Florida and Brown College in Minneapolis, USA.

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John David B. Uy

QN Software Pte Ltd - Programmer
Diploma, Imus Institute

David has about 18 years of experience with companies like Zealot Digital, Digital Perception studios, Ksatria Gameworks etc. Some of his work includes development of tools and components for proprietary game engine, development of ZD engine 2.0, game programming, Xbox 1tech demo graphics programming. He has also conducted various seminars on 3D Arts, involved in 3D animation for companies like Chevron and immensely contributed in nex-gen kjAPI Game Engine Development.

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Md. Hussain Khan

Lead Artist, IGG
Diploma in 3D Digital Design & Visual Effects from 3D Sense.

Mr. Khan has experience working in one of the biggest Internation Game Studios, Ubisoft publishing AAA game titles. Currently a Lead Artist at IGG, he specializes in creating high quality assets for game specialties: Skilled in 3d modeling, UV, texturing, 3d Digital sculpting, Character Illustrations, Game Pipeline Integration and Next Gen Game Pipelines. Khan started his journey with a Diploma in 3D Digital Design & Visual Effects from 3D Sense. He has worked on games like – Ghost Recon Online, Ghost Recon Phantom, Assassins Creed Origins and the latest, Skulls & Bones.

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Yong Lee Chin, Regine

Creative Design Lecturer at MAGES Institute of Excellence
B.A Honours in Illustration, University of The West of England, UK

Regine’s experience spans from East to West, she has worked as an art director in creative agencies, collaborating with a wide variety of clients in various industries to design and conceptualize various projects ranging from advertising, corporate communication and brand management. Graduating with honors in Bachelor of Illustration from the University of The West of England, UK. Regine is an art adventurer with a strong background in graphic design and illustration.

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Chan Haoran, Luther

Founder, Explosive Barrel (Game Studio)
Bachelor of Computing (Communications and Media), National University of Singapore

Luther Chan has more than 10 years of experience in the Game Industry. His strength is in Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an independent game development studio that focuses on creating high quality games and we have been doing so for over 10 years. In addition to creating our own games, they also create games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther graduated with a Bachelor of Computing (Communications and Media), from the National University of Singapore.

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Thomas O’Dell

Adjunct Lecturer in MAGES Institute of Excellence and Republic Polytechnic
B.A Honours in Computer Science, University of Toronto, Canada

With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.

AFFILIATIONS

Creating Change through Collaboration

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Student Testimonials

  • Rem, Concept Artist

    The classes are really interesting. Our lecturer is the best lecturer I've ever had. No one has ever sat down and taught me how to paint like that. The lecturer not only taught us how to texture, he also taught us major skills like lighting and ambience. The hands-on approach at MAGES was a game changer for my art.

  • Fang Yang, 3D Modeller

    The course far exceeded my expectations. I have not seen any other course that covers such an extensive area. This would be one of the best places to come for 3D Character Development.

  • Vanessa, 3D Animation Student

    What I love about MAGES is how different each individual is, they come from all over the world and learn from each other to produce amazing work. MAGES Lecturers also kept encouraging and believing in me, with constant reviews and suggestions to show me how to improve - adding to my overall learning experience.

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