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Missed our Open House or want to know more about our Diploma Programs? Click “Book a Slot” now to book a private tour with our Course Advisor and Lecturers!

Diploma Progams

For over a decade, MAGES has been aligned to providing the best and most relevant education to all our students.

 

We conduct 1-yr Diploma Programs in Concept Art, Game Art & Game Design and Development. Book a private tour to hear from our Course Advisor and Lecturers on how our Diplomas provide you with strong fundamentals and an industry-ready portfolio!

 

Our pedagogy is tuned to ensure that you will be industry ready within 1-year and will graduate as a confident candidate.

 

Don’t miss this opportunity to visit us and book your slot today!

ROOKIES AWARDS
The Rookies - People's Choice Award - MAGES Institute
Top 10 Schools - The Rookies - 2019 - MAGES Institute
Game of the Year Finalist - The Rookies 2019 - Project HORDE - MAGES Institute

WHAT TO EXPECT

Meet-Industry-Professionals-SchoolTour

Meet the Faculty

Engage with our faculty who are industry-experienced professionals in the Game Development, AR/VR and Digital Art space, and gain first-hand insights about our Courses and what sets them apart.

Classroom Experience

Witness our classes in action and see how our student life encourages collaboration through project-work, and creating a strong portfolio.

Meet our Students

Talk to our Diploma Program students to get the inside scoop of life @ MAGES!

INSTRUCTORS

Rajesh Chakravarthy has worked in digital art and design for the past 18 years (stationed as an educator within various creative media and tech schools for 9 of those years) and is a veteran AR/VR developer and an Unreal Engine Authorised Instructor.  His leadership has led many students to successful careers within prominent companies around the globe. Rajesh’s research and hard work has made great strides in Augmented and Virtual Reality, as he intersects design, technology, and business through his many ventures in prototyping and education.

Rajesh Chakravarthy

Academic Director | Unreal Engine Authorised Instructor

Kingston Chan is a Concept Development Artist, Art Director, and Educator with over two decades of experience in games, movies, animation, and art production design. Kingston commenced his role as an educator in 2005 when he was invited to develop curriculums for game art, conceptual design, and digital painting at top schools in the field, eventually serving as Senior Art Director at FZD School of Design for the past 14 years. Previously, Kingston has worked extensively in Japan as a Game Artist at SEGA Co. and Koei Tecmo. Upon returning to Singapore, he was appointed as Art Lead at several local game companies to set up next gen 3D pipelines. Kingston believes in the importance of learning art fundamentals and design problem solving, especially in our world of everchanging technology. His broad industry expertise combined with a persistent curiosity in new technologies and work processes shows his dedication in advancing our next generation of artists and designers.

Kingston Chan

Head of Art Department | Program Director

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Nanda Ye Aung

Lecturer | Unreal Engine Authorised Trainer

Tonia is a Concept Artist and Educator. With a background in Architecture, she started out in Sydney working as a Scenic Artist and Set Designer for AFTRS, as well as an Architectural Designer at Practec Group. She moved to Singapore to pursue Concept Art and graduated from the FZD School of Design. With a passion for environment design and worldbuilding, she currently works as a concept artist and lecturer at MAGES Institute.

Tonia Yau

Concept Art Lecturer

Damien Soh is a visual artist based in Singapore, specializing in digital illustration. His versatile skill set also extends to freelance work for multinational corporations like Unilever, encompassing roles in visual development and art direction. Having worked as the lead illustrator for the short animation “Pagoda of Peril” for Universal Studios Singapore in 2018, Damien recently made his solo exhibition debut with "The Banquet" at Art Outreach Singapore, hosted at Gilman Barracks.

Damien Soh

Lecturer

Justin is a Master's Degree holder in Game Arts and Design from University of Hertfordshire with 7 years of working experience in the Creative Industry as a CG/3D Artist. He has also worked on a wide repertoire of projects with international renowned brands such as Japan Digital Entertainment (SGames), SAF and other Singapore Government linked companies in making 3D assets. With a passion to teach, Justin aims to inspire future artists to explore and expand the horizons of what is possible.

Justin Ho

Lecturer

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