Digital Art & Concept Art Diploma in Singapore | MAGES Institute
Environment Art by Concept Art Program Director
Character Art by Concept Art Program Director
Creature Art by Concept Art Program Director
Character Design by Concept Art Program Director - Line Art
Character Design by Concept Art Program Director - Coloured

CONCEPT ART

12 Month Diploma | Full-Time

AN INNOVATIVE COURSE BUILT FOR A SUCCESSFUL CAREER IN THE ART, GAMING, AND VFX INDUSTRIES.

IN-PERSON LEARNING

Concept Art Diploma

MAGES Institute is dedicated to offering the best education in the field of Concept Art. Our goal is to provide a complete education to all aspiring artists, concept designers, art directors and many more regardless of background. At MAGES Concept Art School Our aim is to teach the fundamentals of the environment and character design while providing real world experience wherever required through studio-based projects.

Students will gain valuable experience at the Digital Art School working alongside professionals in the field entertainment industry. By the end of the program, students will have a portfolio of completed works that showcase their skill sets and are ready to step into the world of Digital Art.

Concept Art Program Overview

MAGES Institute offers art courses designed to help you get into the entertainment industry with years of experience. You’ll learn concept art fundamentals, digital painting, character design, environment design, prop design. By the end of the course, you’ll have a portfolio full of great pieces and a network of contacts ready to help you launch your career paths.

DIPLOMA OVERVIEW

DURATION: 12 Months Full-Time, 3 Hrs
Lectures and 3 Hrs Tutorials per Day; International Students can only opt for Full-Time programs

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

MEDIUM OF INSTRUCTION: Lectures & Practical (Hands-on Application)

MODE OF ASSESSMENT: Project-Based Assessments for All Modules

HARDWARE REQUIREMENT : Hardware – Windows Laptop Minimum of i7 Processor, 16GB RAM (32 GB Recommended), RTX 20/30 series GPU, SSD, WiFi, Drawing Tablet (Wacom One recommended)

SOFTWARE TAUGHT : Blender | Photoshop | PureRef | Bridge (from Quixel)

NOTE : A Pass in all Modules within the maximum study period is required for Graduation.

1 YEAR OF FOCUSED LEARNING

Develop fundamental, design thinking and presentation skills that transform students into elite designers.
Concept Art Course Term 1 - Fundamentals - Line art, perspective, shapes

Term 01

DISCOVERING THE IMPORTANCE OF FUNDAMENTALS

Build up fundamental art skills in design sketching, perspective, digital painting, and the ability to draw objects in 3D space. Gain a better understanding of how art values can support the design process within the concept art industry.

 

  • Perspective – 3D
  • Digital Painting
  • Visual Library & Design
Concept Art Course Term 2 - Skills - 3D, Props, Environments

Term 02

DESIGN THE ENVIRONMENT AND CHARACTER

Expand your visual library and generate new ideas based on real-world research of history, culture, nature, and design function. Focus on developing a consistent and efficient workflow to keep up with industry speed and quality.

 

  • Environment Design
  • 3D and Props
  • Character Design
  • Concept Art
Concept Art Course Term 3 - Portfolio Development and Marketing

Term 03

BUILD YOUR INDUSTRY RELEVANT PORTFOLIO

Apply what you have learned and graduate with an industry-ready portfolio. Learn how to manage workload, receive feedback, and present designs with confidence. Utilize the latest art technologies and develop individual creative processes to become future-ready.

 

  • Portfolio Projects 1 & 2
  • Marketing

INSTRUCTORS

Kingston Chan is a Concept Development Artist, Art Director, and Educator with over two decades of experience in games, movies, animation, and art production design. Kingston commenced his role as an educator in 2005 when he was invited to develop curriculums for game art, conceptual design, and digital painting at top schools in the field, eventually serving as Senior Art Director at FZD School of Design for the past 14 years. Previously, Kingston has worked extensively in Japan as a Game Artist at SEGA Co. and Koei Tecmo. Upon returning to Singapore, he was appointed as Art Lead at several local game companies to set up next gen 3D pipelines. Kingston believes in the importance of learning art fundamentals and design problem solving, especially in our world of everchanging technology. His broad industry expertise combined with a persistent curiosity in new technologies and work processes shows his dedication in advancing our next generation of artists and designers.

Kingston Chan

Head of Art Department | Program Director

Eduardo is a Production Designer, Art Director, and Educator. He has an impressive track record in the entertainment industry, making notable contributions to renowned production companies such as Weta Workshop, LUCASFILM, Blur Studio, Triggerfish Animation, and many more. Having worked on blockbuster titles such as the Hobbit Trilogy, Deadpool 2, and Ready Player One, he was invited as a TEDx Speaker in 2018 to share his passion for entertainment design and worldbuilding. In addition to his accomplishments, Eduardo has actively collaborated on projects related to design sustainability and education; he has previously served as an Art Director at FZD School of Design and has taught concept art courses at various other institutions.

Eduardo Pena

Mentor | Art Director | Concept Artist

Tonia is a Concept Artist and Educator. With a background in Architecture, she started out in Sydney working as a Scenic Artist and Set Designer for AFTRS, as well as an Architectural Designer at Practec Group. She moved to Singapore to pursue Concept Art and graduated from the FZD School of Design. With a passion for environment design and worldbuilding, she currently works as a concept artist and lecturer at MAGES Institute.

Tonia Yau

Concept Art Lecturer

Tze Wei is a Lead Concept Artist and Educator. He holds a breadth of experience ranging from animation backgrounds to concept and 3D design for video games, collectibles, and illustrations. Having worked in Canada, Japan, and Singapore, he has worked on many titles at Capcom, Konami, and XM Studios respectively. He is a seasoned concept art instructor and served as the previous Art Director of the FZD School of Design where he assisted in developing the course curriculum. Tze Wei is currently positioned as Lead Concept Artist at LiquidX Studio.

Tze Wei Foo

Mentor | Lead Concept Artist

Damien Soh is a visual artist based in Singapore, specializing in digital illustration. His versatile skill set also extends to freelance work for multinational corporations like Unilever, encompassing roles in visual development and art direction. Having worked as the lead illustrator for the short animation “Pagoda of Peril” for Universal Studios Singapore in 2018, Damien recently made his solo exhibition debut with "The Banquet" at Art Outreach Singapore, hosted at Gilman Barracks.

Damien Soh

Lecturer | Art Director

Testimonials

Environment Art by Concept art Student - Yifei Li
Arrow Right

Yifei Li

Concept Artist

MAGES Institute has a lot of professional lecturers that work for the entertainment industry, some of them work for famous companies like Ubisoft and some of them work for AAA games, so I want to learn from the best.

Diploma in Entertainment Design, 2021

Student of Diploma in Entertainment Design - Yifei Li
Environment Art by Concept Art Course Student - Chia Zi Qing
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Chia Zi Qing

Concept Artist / Illustrator

Learning from professionals is very interesting and enriching, as you get to hear all the different kinds of experiences they have encountered, we can prepare ourselves to know what to expect from the industry in the future.

Diploma in Entertainment Design, 2021

Concept Art Student Testimonial - Chia Zi Qing
Environment Art created by Concept Art Program Student - Abraham Richards
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Abraham Richards

Concept artist

What really caught my eye with MAGES is the chance to be taught by industry professionals and learn from them directly. Learning from Professionals is great, you get a lot of good feedback and a lot of insight into how the industry works

Diploma in Entertainment Design, 2021

Concept Art Student Testimonial - Abraham Richards

Conceptual ink

Visit Channel

Check out the series of concept art fundamentals videos available online for free. The videos' purpose is to simplifying complicated art subjects into bite sized information, you will be introduced to comprehensive checklists that are easy to follow. CIA Channel by Kingston and Nia

KEEP EXPLORING

ADDITIONAL INFORMATION

UPCOMING INTAKES

26 Feb 2024

Full-Time

ENTRY REQUIREMENTS

Academic: 2 Credit Passes at GCE ‘O’ Level (excl English) or equivalent, or Foundation Certificate in Art and Technology or Certificate in Art or Animation related course in MAGES or other institutions.

English: IELTS 5.5 or Pass in English GCE ‘O’ Levels or equivalent

Age: 16 Years Old or above

(Mature Candidates above 30 years old require 8 years of working experience)

Please click on ‘Read More’ for more information

COURSE FEES

(*Incl of 8% GST) International Students
SGD 26,470.80

Singapore Citizens & PRs

SGD 20,206.80

FREQUENTLY ASKED QUESTIONS

Is Concept Art really that prevalent? I will be able to work for any industry?

Concept Art is needed at the start of every large-scale project, ranging from games and movies to even real estate and theme parks. Concept Artists work closely with clients to understand the requirement of the project and bring it to life in a visual form. Concept Art affects every single aspect of the production pipeline from then on and is vital for all creative processes.

What if I don't have a portfolio? Can I still Apply?

We strive to ensure that our programs match our students’ expectations and skill levels. All are welcome to apply, those with prior background/knowledge/experience in the digital arts or traditional art (sketching, illustrations, painting, etc) have an advantage. Our Diploma Programs are rigorous, as we push our students to do their best. As such, candidates without prior experience in art (traditional or digital) are recommended to pursue our Foundation Certificate Program (specifically designed as a pre-cursor to our Diploma) or our Short Courses after clearing an interview with our Academic Director.

How can I pay for the Program ?

We offer convenient payment options, including checks, bank transfers, credit/debit cards, and PayPal. For detailed information, kindly reach out to us directly using the Enquiry form below.

What are the hardware requirements for this Program? Will I have to purchase it myself?

The Concept Art Diploma program will require a Windows Laptop Minimum of i7 Processor, 16GB RAM (32 GB Recommended), RTX 20/30 series GPU, SSD, WiFi, and Drawing Tablet (Wacom One recommended). Throughout the Program, students will learn to operate and become adept at Blender, Photoshop, Pureref, Quixel Bridge, and more (subject to change as per Industry requirements, tbc).

SPEAK TO AN ADVISOR

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