Advanced Diploma in Game Development (Unity/Unreal) | MAGES Institute
game development classes
game development classes

GAME DESIGN AND TECHNOLOGY

11 Months Advanced Diploma | Full-Time

Dive deep into Game Development with Industry Professionals & Unreal Engine Authorised Trainers

Unreal Engine Academic Partner

PROGRAM OVERVIEW

Further develop yourself as a game developer with MAGES Institute, an Unreal Engine Authorized Training Center.

 

This intensive 11-Month programme will cover specialised and advanced topics in game development such as game database design and integration, monetization and microtransaction, network multiplayer, ads integration, and advanced programming. It is ideal for people with experience in game development looking to upgrade themselves at their current role at game development studios or those who are keen to pursue strategic/management roles.

 

Ranked Top 3 in the 2023 Top Creative Schools Worldwide for Game Development in Mobile Production, enroll to enhance your skills and become a better game developer.

DURATION: 11 Months (Full-Time) or 15 Months (Part-Time, subject to batch confirmation)

International Students are only offered Full-Time programme.

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

MODE OF DELIVERY: Classroom or eLearning. Learners are not allowed to switch Modes after programme commencement. Please click here to learn more

NOTE: A Pass in all Modules within the maximum study period is required for Graduation.

 

SOFTWARES TAUGHT: Unity | Unity 3D | C++ | C# (C Sharp) | Unreal Engine | SQLite | PostgreSQL | UML Tools | Visio

HARDWARE REQUIREMENTS: Windows Laptop with a Minimum of i7 (13th Gen) Processor or Ryzen 7, 16 GB RAM (32 GB recommended), RTX 2060 or above, 500GB SSD (1TB recommended).

MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures & Practical (Hands-on Application), Project-based Assessment for all modules

11 MONTH PROGRAMME

Programming & Designing

In the first term, students will learn basic knowledge necessary to create game levels in Unreal Engine including Unreal Blueprint Setup and Blueprint Authoring in C++, along with Memory Management.

 

The term will cover the following modules:

  • Level Designing in Games
  • Intermediate Game Programming

Monetization

Students will learn efficient and effective game database management, different strategies for game monetization, and how to implement 3rd party systems in games. They will also learn how to market games and IP management.

 

The term will cover the following modules:

  • Game Monetization Design and Strategy
  • Game Database
  • Microtransactions in Games
  • Game Marketing and Intellectual Property

PRODUCTION

In this term, students will learn to develop a Multiplayer Game in a simulated environment, and a project that will teach students to function as productive members of a game development team to create and ship a game.

 

The term will cover the following modules:

  • Multiplayer in Games
  • Game Production

15 YEARS OF INSPIRATION & AWARDS

Our school proudly marks 15 years of cultivating creative talents and receiving prestigious awards.

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WINNER | 2018

Game Of The Year-Winner for HORDE

Rookies 2019
FINALIST | 2019

Game Of The Year- Finalists for KELINCI KANVAS

Rookies 2020
TOP 10 | 2019

Production Excellence- Mobile (World Ranking)

Rookies 2021
FINALIST | 2020

Game Of The Year-Finalists for KAISAKE'S REVENGE

TOP 50 IN THE WORLD | 2020

Top 50 Creative Media & Entertainment Schools and Colleges in the world

Rookies 2024
FINALIST | 2021

Game Of The Year-Finalists for DARKEST DELIVERANCE

Rookies 2023
TOP 10 | 2023

Production Excellence- Mobile (World Ranking)

Top 10 2019
TOP 6 | 2024

Production Excellence- Mobile (World Ranking)

INSTRUCTORS

Rajesh Chakravarthy has worked in digital art, design and technology for 18 years, nine of them as an educator in creative media and tech schools. As Academic Director at MAGES Institute, he leads the school's work in artificial intelligence and immersive technology. Rajesh specialises in applying AI to real-world creative and business workflows, from generative AI tools for content production to AI-driven automation. He is also a veteran AR/VR developer and an Unreal Engine Authorised Instructor. His work sits where design, technology and business meet, through ventures in prototyping, product development and education. His students have gone on to careers with prominent companies around the world.

Rajesh Chakravarthy has worked in digital art, design and technology for 18 years, nine of them as an educator in creative media and tech schools. As Academic Director at MAGES Institute, he leads the school’s work in artificial intelligence and immersive technology.

Rajesh specialises in applying AI to real-world creative and business workflows, from generative AI tools for content production to AI-driven automation.

He is also a veteran AR/VR developer and an Unreal Engine Authorised Instructor. His work sits where design, technology and business meet, through ventures in prototyping, product development and education. His students have gone on to careers with prominent companies around the world.

Rajesh Chakravarthy

Academic Director | AI & Immersive Technology Specialist

Thomas O'Dell brings more than 25 years of experience in information technology and large-scale systems. At ICONIX International and Delcan Corporation in Toronto, Canada, he played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei, a complex, high-volume automated system serving millions of passengers.

Today he specialises in AI and intelligent automation, applying that systems background to how organisations design and deploy AI-driven workflows.

Thomas has taught subjects including games programming at several Singapore institutions, and his industry experience shapes both his corporate training and his academic teaching.

Thomas O’Dell brings more than 25 years of experience in information technology and large-scale systems. At ICONIX International and Delcan Corporation in Toronto, Canada, he played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei, a complex, high-volume automated system serving millions of passengers.

Today he specialises in AI and intelligent automation, applying that systems background to how organisations design and deploy AI-driven workflows.

Thomas has taught subjects including games programming at several Singapore institutions, and his industry experience shapes both his corporate training and his academic teaching.

Thomas O’Dell

Adjunct Lecturer | AI & Systems Automation Specialist

Nanda Ye Aung brings extensive experience across the IT and education industries, especially in 3D graphic animation, game programming and game development. He has worked in the United States, India and Singapore.

His background in game programming gives him a practical grounding in agent behaviour and decision systems — the behaviour trees, state machines and rule-based logic that let software decide what to do next. He applies that foundation to AI systems.

Nanda is a Unity Certified Developer and an Unreal Engine Authorised Instructor, and holds certifications from Microsoft and Oracle. His clear communication makes him a valued lecturer at MAGES.

Nanda Ye Aung brings extensive experience across the IT and education industries, especially in 3D graphic animation, game programming and game development. He has worked in the United States, India and Singapore.

His background in game programming gives him a practical grounding in agent behaviour and decision systems — the behaviour trees, state machines and rule-based logic that let software decide what to do next. He applies that foundation to AI systems.

Nanda is a Unity Certified Developer and an Unreal Engine Authorised Instructor, and holds certifications from Microsoft and Oracle. His clear communication makes him a valued lecturer at MAGES.

Nanda Ye Aung

Lecturer | AI Systems & Real-Time Technology

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ADDITIONAL INFORMATION

ENTRY REQUIREMENTS

Academic :

MAGES Diploma in Game Art / Game Design / Game Design and Technology / Diploma in Game Design / Game Design and Development / Multimedia / IT / Computer Science or other institutions with similar qualifications. Please click on ‘Read More’ for more information.

English :

IELTS 5.5 or Pass in English GCE ‘O’ Levels or equivalent

Age:

17 Years Old or above (Mature Candidates above 30 years old require 8 years of working experience)

Please click on ‘Read More’ for more information.

COURSE FEES

(*Incl of 9% GST)

International Students

SGD 22,587.92

*Singapore Citizens & PRs

SGD 19,061.92

*Avail Grants up to $5805 (21 and above)

 

Grants/Scholarships available for talented students.

Message us at enquiry@mages.edu.sg

FAQs

Who should apply for this programme?

This programme is ideal for those looking to enhance their skillset and seek specialisation in game development.

 

What are the job roles can I apply for post completion of the programme

After successful completion of the programme one can apply for various job role in the Gaming Industry such as:

  • Game Programmer
  • Game AI Engineer
  • Network Engineer
  • Game Tools Programmer
  • UI Programmer

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